Dr Saqib Raza Jivani
MEng, PhD, FHEA

 

Research Funding

On this page:

Current Funded Research Projects

Empowering students by making STEM curricula more inclusive

Funding source: Institute of Mathematics and its Applications (IMA)
Start: 11-04-2024  /  End: 31-12-2024
Amount: £600

STEM disciplines have traditionally been taught as an exercise in memorisation and repetitive application of formulae, with the historical aspects often confined to the contributions made by white male European mathematicians, scientists, and engineers. As a result of this, very few students can relate to these mathematical figures, which consequently contributes to the stigma that studying STEM subjects is esoteric, inaccessible, and extremely difficult for them. To rectify this, there is a strong need for increasing students’ awareness of diverse representation within STEM disciplines; not just through exposure to mathematicians, scientists, and engineers from diverse and under-represented backgrounds (including those identifying as female, disabled, and queer), but also those applying their skills within academia and industry through non-traditional pathways. This project aims to co-design (with students) teaching toolkit materials featuring short biographies of past and present mathematicians, scientists and engineers from under-represented minority groups to embed within undergraduate STEM courses. It also seeks to provide opportunities for students to gain exposure to diverse STEM role models by inviting currently active, diverse STEM professionals, compile links to multimedia resources to highlight their contributions and produce a diversity and inclusion agenda to inform future EDI initiatives in STEM curriculum design.

Other Research Projects

Enhancing Student Engagement and Experience through Gamified Flipped Learning using Kahoot at QMES XIAN China.

Teaching and Learning Project 2023-2024 funded by the International Centre for Teaching and Learning (ICTL) at Queen Mary Engineering School (QMES). Grants £2,000 or CNY 18,000. This project aims to enhance student engagement, experience, and academic performance in higher education by introducing gamified flipped learning with the Kahoot platform. Key objectives include integrating Kahoot quizzes and interactive features into the flipped learning model, crafting gamified content modules that correspond to course objectives, assessing the effects of gamified flipped learning on student engagement and academic outcomes, and outlining best practices for educators to optimize Kahoot for active learning experiences.